Release notes of openfl
Interactive game and app development library for TS, Haxe, JS and AS3
http://www.openfl.org
- Updated flash target externs for Haxe 4.3 compatibility
- Resolve new
@:enum abstract
warnings for Haxe 4.3 by replacing withenum abstract
, if current Haxe version supports it - Fixed
TextField
keyboard shortcut support to account for AltGr key - Fixed double timer in
TextField
that would cause caret to keep blinking on focus out - Fixed exception in
TextField
rendered by Cairo when the text contains ligatures - Fixed
null
exception inFileReference.browse()
when no files are selected on html5 target - Fixed incorrect
accept
attribute on html5 input element if type filter is used once, but not second time - Fixed
Context3D
scissor rectangle (again), with better fix for both classic display list and Stage 3D - Fixed text for AM and PM returned by
DateTimeFormatter
on html5 target - Fixed default locale on html5 for
DateTimeFormatter
andLocaleID
- Fixed drawing display object with
visible == false
toBitmapData
, which should have made it temporarily visible - Fixed default fallback
QName.uri
value to match flash target - Fixed bounds calculation of
Graphics.cubicCurveTo()
- Fixed "Select error 22" exception when creating many
Socket
objects at once - Fixed uncaught exception when creating a
Socket
- Fixed invalid
null
value passed toVector
constructor on flash target - Fixed possible incorrect detection of current stage on
TextField
mouse up - Fixed
Transform.matrix3D
setter vertical scale value - Fixed default
blendMode
used byShaderFilter
- Fixed setting
topExtension
,rightExtension
,bottomExtension
, andleftExtension
inShaderFilter
- Fixed compilation of
RenderEvent
for flash target - Fixed issue where setting
width
andheight
ofVideo
was sometimes ignored - Fixed missing
System.totalMemory
andSystem.gc()
on HashLink - Fixed
Graphics.lineGradientStyle()
to allownull
values foralphas
andratios
parameters, similar tobeginGradientFill()
- Fixed default fallback value for
ratios
parameter inGraphics.lineGradientStyle()
andbeginGradientFill()
- Fixed
Graphics
(and text) jitter on HiDPI screens when using hardware acceleration by snapping to nearest device pixel instead of nearest stage pixel - Added missing parameters to
Context3D.drawToBitmapData()
in flash target externs - Added new
openfl_disable_graphics_pixel_snapping
define to optionally disable pixel snapping onGraphics
tx/ty transformation - Translate environment variables that appear in
File
path on Windows - When using flash target with Haxe 4.3, Lime 8.0.2 is required
- Improved shader debug logging on html5 target
- Fixed
Socket
error handling missing some exceptions - Fixed
Context3D
scissor rectangle when scaling for HiDPI screens - Fixed ignored user input after changing
TextField.type
toINPUT
when it already has focus - Fixed
TextField
exception when calculatingscrollV
- Fixed double constructor in SWF library
- Fixed rendering of
StaticText
when using-Dcairo
- Fixed
scrollRect
changes not affecting display objects withcacheAsBitmap
orfilters
- Fixed exception in
Font.fromFile
when path is null - Fixed generation of temp file path to avoid using one that already exist
- Fixed null exception in
FileStream
when callingclose()
on already closed stream - Fixed
OutputProgressEvent
on flash/air targets - Temporarily limited length of
File
dialog filter types to one until Lime allows more than one
- Added
openfl.text.StyleSheet
implementation forTextField
- Added
scaleMode
implementation toStage
- Added automatic scaling on HiDPI screens when
window.allow-high-dpi
enabled in project (use-Dopenfl-disable-hdpi
to restore old behavior) - Added
File
,FileStream
, andFileMode
in theopenfl.filesystem
package to read and write files on native platforms - Added
openfl.desktop.NativeProcess
to run executables on native platforms - Added
openfl.display.ChildAccess
abstract to simplify access to nested display objects - Added
openfl.net.IDynamicPropertyOutput
andopenfl.net.IDynamicPropertyWriter
interfaces - Added
openfl.net.Responder
,openfl.utils.Namespace
, andopenfl.utils.QName
classes - Added
isXMLName
,registerClassAlias
, andgetClassByAlias
static methods toopenfl.Lib
- Added
condenseWhite
property toTextField
forhtmlText
whitespace removal - Added
openfl.globalization.DateTimeFormatter
implementation for HTML5 and Flash (defaults to en_US on native platforms) - Added
some
andevery
methods toVector
- Added session cookie management for
URLLoader
on native platforms - Added Stage 3D to the DOM renderer on HTML5
- Added optional text measurement with DIV on HTML5 (use
-Dopenfl-measuretext-div
) - Added
fromBundle
static method toopenfl.utils.AssetLibrary
- Improved
TextField
DOM rendering and measurement on HTML5 - Improved
Font.enumerateFonts
to return device fonts, if specified - Improved visibility of focused
TextField
on mobile by specifying its global rectangle - Improved
restrict
parsing inTextField
when it contains multiple^
characters - Improved
<li>
element rendering inTextField
by adding line breaks and displaying bullets - Improved
htmlText
parsing inTextField
for HTML entity character codes like&
and€
- Improved positioning of underline in
TextField
- Improved
URLVariables
syntax compatibility with Flash by adding@:arrayAccess
- Improved implementation of
openfl.utils.Object
- Improved output file size when Lime sets disable_preloader_assets
- Improved
getMusic
method onAssets
to allow streaming Vorbis files on native platforms - Improved FLA library support by allowing
Sprite
to be used as linkage base class - Fixed rendering of UTF-8 characters on macOS
- Fixed the last line in a
TextField
getting cut off sometimes when auto-sized - Fixed inconsistent letter spacing in
TextField
- Fixed missing bold and italic variants in
TextField
on native platforms - Fixed missing
Event.OPEN
dispatch inLoader
andURLLoader
- Fixed missing bubbling of
TextEvent.LINK
- Fixed signature of
splice
method onVector
- Fixed missing dispatch of
FocusEvent.MOUSE_FOCUS_CHANGE
in some situations - Fixed rendering of
openfl.text.StaticText
- Updated for Haxe 4.2
- Added
openfl.net.ServerSocket
for TCP sockets on native platforms - Added
openfl.net.DatagramSocket
for UDP sockets on native platforms - Added
openfl.utils.ObjectPool
- Added shape caching to improve
TextField
rendering performance - Migrated OpenFL sources to a simpler package structure for better tooling compatibility
- Improved
Loader
to prevent use ofaddChild
/removeChild
methods - Improved dynamic field access on
openfl.utils.Object
references - Improved handling of new lines and line breaks in
TextField
- Improved handling of layout calculations in
TextField
- Improved the rendering of selected text in
TextField
- Improved the performance when using nested
TileContainer
instances withTilemap
- Fixed an issue where
graphics.lineStyle
could cause an additoinal draw - Fixed a rounding issue that could clip
graphics
rendering by one pixel - Fixed
sprite.transform.colorTransform
to return a newColorTransform
object - Fixed issues rendering some
bitmap.scrollRect
objects on the HTML5 canvas renderer - Fixed issues rendering some gradient fills on HTML5 canvas renderer
- Fixed an incorrect reference when dispatching some
MouseEvent.ROLL_OUT
events - Fixed renderer remaining active on
Tilemap
that includes no tiles
- Fixed a regression when targeting Flash
- Fixed paths for internal packages for case-sensitivity
- Added the new MovieClip
Timeline
API for powering custom MovieClip frames and behaviors - Added
shaderFilter.invalidate()
to force redraw of a filter if necessary - Migrated OpenFL sources to a new package structure for better collaboration
- Migrated SWF support to an external library (using the new
Timeline
API) - Improved
sprite.addChild
to reduce recursion and improve performance - Improved the OpenGL implementation of glow, blur and drop shadow shaders
- Improved the behavior of
VideoTexture
upload andTEXTURE_READY
events - Improved double-click behavior on
TextField
to select a whole word - Improved cancel behavior for
FocusEvent.KEY_FOCUS_CHANGE
- Improved
sprite.buttonMode
+focusRect
to dispatchMouseEvent.CLICK
on space/up/enter - Improved the automatic tab focus order for display objects
- Improved support for tab focus order on HTML5
- Fixed event dispatch from
NetStream
objects - Fixed
touchEvent.isPrimaryTouchPoint
behavior for touch end, tap and cancel - Fixed TextField rendering on Haxe 4 to use UTF-16 on platforms that need it
- Fixed support for AGAL highp precision
- Fixed additional drawn line in some
Graphics
commands - Fixed _sans, _serif and _typewriter fonts for macOS Catalina
- Fixed the pixel rounding behavior for
Graphics
to be consistent with other objects - Fixed setting
scrollV
/scrollH
onTextField
before dispatchingEvent.SCROLL
- Fixed
Std.is()
deprecation warnings using Haxe 4.2 - Fixed dispatch of
TextEvent.TEXT_INPUT
on DOMTextField
- Updated to allow Lime 7.9.*
- Fixed compiler error using Haxe 4.1 and HTML5
- Fixed compiler warnings using Haxe 4.1 and HTML5
- Update to allow Lime 7.7.*
- Reverted
TextField
, filter and renderer changes made in 8.9.2 through 8.9.5 - Suspended these improvements until the next major release
- Forced NPM versions of the library to use WebGL 1
- Improved SWFLite libraries to use a UUID and have a more reliable root value
- Improved the behavior of
textField.mouseWheelEnabled
- Improved the behavior of
context3D.totalGPUMemory
- Improved
NetStream
to allow HTML5 MediaStream instead of a URL - Fixed an issue where
MovieClip
would behave like a button whenbuttonMode
was disabled - Fixed a possible crash issue with multi-line text selection
- Fixed
textField.setTextFormat
when theTextFormat
object has null values - Fixed some missing methods in
openfl.utils.AssetManifest
for parity with Lime - Fixed
soundTransform.volume
when playing HTML5 video - Fixed support for
event.preventDefault
onMOUSE_WHEEL
events - Fixed texture flush for AGAL shaders that do not have an alpha texture
- Fixed key modifier values for mouse events when coming back to the window
- Fixed support for both 32- and 64-bit Neko on Windows (for Haxe 3 and 4)
- Fixed rendering position of SWF-based
TextField
instances with filters - Fixed rendering of updated
TextField
instances when using filters - Fixed instances where incorrect blend modes were applied in Cairo rendering
- Fixed workaround for
compareMethods
on HL target withinEventDispatcher
- Reverted UTF character changes to investigate a different fix
- Fixed support for 64-bit Neko on Windows (included in Haxe 4 RC 4)
- Fixed a possible issue when using
@:bitmap
assets on HTML5
- Updated for Haxe 4 RC 4
- Improved the quality of
scale9Grid
rendering in hardware - Improved support for rendering UTF character sets with
TextField
- Fixed a type error when running on C++ platforms
- Fixed incorrect scale value when using
openfl.geom.Transform
- Fixed support for array-based form parameters when making HTTP requests
- Fixed use of an incompatible OpenGL call when using the Electron target
- Fixed reference to objects that could prevent GC in event pool behavior
- Fixed the value for the
ClipboardFormats.TEXT_FORMAT
type
- Updated to Lime 7.6.*
- Improved
GlowFilter
with hardware shaders for inner and knockout glow - Improved the memory used when using hardware filters
- Improved support for margins,
indent
, andblockIndent
inTextField
- Improved AGAL item count in converted shaders
- Improved the performance of
TextField
when translating position - Improved
BitmapData.fromTexture
to supportTexture
andRectangleTexture
- Improved the performance of
Tilemap
with multiple child containers - Improved the hardware implementation of
DropShadowFilter
- Improved performance of
bitmapData.copyPixels
on HTML5 usingalphaBitmapData
- Improved rendering when using HTML5 -Ddom
- Fixed
scrollRect
rendering behavior - Fixed a possible runtime error when using
VideoTexture
- Fixed parsing issues when using
textField.htmlText
- Fixed issues when selecting multiple lines of text in a
TextField
- Fixed text styles following new-line breaks
- Fixed a parsing issue for AGAL conversion when referencing an indirect register
- Fixed dispatching of roll out and touch out events in some cases
- Fixed the behavior of alpha PNG and 8-bit lossless exports from SWF files
- Fixed culling when using
graphics.drawTriangles
- Fixed issues where
Loader
did not fully unload previously loaded content - Fixed
Loader
to properly disallow access toDisplayObjectContainer
APIs - Fixed multiple cases in
SimpleButton
where state was not changed properly
- Updated to Lime 7.4.*
- Added initial support for custom base classes from SWF resources
- Improved
Video
to allow cross-origin requests when targeting HTML5 - Improved support for indexed PNG images generated from SWF resources
- Improved the scroll behavior in input
TextField
instances - Fixed a layout issue when combing
wordWrap
andautoSize
inTextField
- Fixed a possible crash when initializing
SWFLite
instances - Fixed a possible infinite loop issue in
TextField
- Fixed the behavior of
textFormat.url
when theurl
is unset
- Updated support for Haxe 4 dev versions
- Updated to Lime 7.3.*
- Added
ByteArray
fromArrayBuffer
,loadFromBytes
andloadFromFile
for NPM - Added
openfl.events.EventType
abstract for strictly typed event listener support - Added initial support for
scale9Grid
from SWF assets and Cairo and canvas renderers - Added initial support for
fileReference.browse
andfileReference.load
on HTML5 - Added
openfl.utils.clearTimeout
on NPM releases - Improved HTML5
SharedObject
to save based on the URL path not the server name or protocol - Improved performance of SWFLite when searching for exported class names and applying alpha
- Improved behavior of generated AS3 externs (for use with Apache Royale)
- Improved edge map calculation when exporting SWF shapes
- Improved
cacheAsBitmap
to respectscrollRect
bounds (if present) - Improved
ByteArray.readObject
with AMF to return the actual object decoded - Moved internal code style to use the Haxe "formatter" library for consistency
- Fixed incorrect rendering when calling
graphics.drawTriangles
multiple times - Fixed the behavior of
matrix3D.deltaTransformVector
to ignore translation - Fixed the SWFLite exporter on NPM releases so that JPEG processing is properly supported
- Fixed the logic when switching between batches within
Tilemap
on render - Fixed support for
byteArray.compress
when targeting Flash - Fixed support for
dictionary.each()
when targeting Flash - Fixed an issue with the calculation in
tileset.hasRect
- Fixed the bounds calculation for
graphics.drawQuads
- Fixed handling of
byteArray.position
insound.loadCompressedDataFromByteArray
- Fixed support for the
samples
parameter insound.loadPCMFromByteArray
- Fixed handling of
byteArray.position
insound.loadPCMFromByteArray
- Fixed the constructor of
openfl.Vector
in some cases for NPM releases - Fixed an issue where incorrect text layout could cause an infinite loop
- Fixed an issue where the wrong texture was used when re-using custom shaders
- Fixed an issue in SWF conversion where PNG data was written with the wrong compression
- Fixed issues with cache invalidation when setting
bitmap.width
andheight
- Fixed issues with processing class names in SWFLite exporter
- Added
ByteArray.defaultEndian
property - Updated canvas
TextField
renderer to use text baseline for more consistent rendering - Updated the types for
KeyboardEvent
on Flash to improve support forswitch
cases - Improved
UncaughtErrorEvents
handler to not run on debug by default - Initial support for mouse wheel support in
TextField
scrolling - Disabled some incorrect HTML5 canvas renderer blend modes
- Fixed the behavior of
ByteArray.defaultObjectEncoding
- Fixed a possible infinite loop when applying word wrap to narrow
TextField
instances - Fixed a regression in marking
scrollRect
changes as dirty - Fixed a regression in HTML5 DOM rendering when objects are removed from the stage
- Fixed dirty object calculation for
removeChild
in some renderers - Fixed issues in SWF processing to improve NPM/Haxelib release compatibility
- Fixed
Loader
to dispatch an error ifLoader.loadBytes
returns a nullBitmapData
- Fixed some issues with multi-format
TextField
line breaking - Fixed some minor issues for users trying to use OpenFL with unsupported Haxe versions
- Fixed some issues with
Graphics
objects being dirty when usingcacheAsBitmap
- Fixed missing
Event.CONTEXT3D_CREATE
event ifrequestContext3D
is called again - Fixed support for using AMF0/AMF3 object formats in NPM
ByteArray
- Fixed the behavior of
MovieClip
withbuttonMode
but withenabled
false - Fixed some issues when setting the
CubeTexture
sampler state - Fixed support for disabling the context menu on browsers that show on mouse down
- Fixed unnecessary Lime version warning when running
openfl create
- Fixed a case where
Stage3D
could render when the context had not been cleared - Fixed
Sound.getLength
for sounds streamed from OGG Vorbis audio files
- Updated to Lime 7.2.*
- Added
stage.fullScreenSourceRect
support - Added initial
tile.getBounds
andtile.hitTestTile
APIs - Added support for using
<tab>
to set focus (tabIndex
,tabChildren
etc) - Improved several internal APIs for better memory and performance
- Improved the quality of
DropShadowFilter
andGlowFilter
- Improved
DisplacementMapFilter
to support software rendering - Improved support for Haxe 4 preview 5
- Improved the behavior of
simpleButton.enabled
andsimpleButton.mouseEnabled
- Improved the behavior of
movieClip.buttonMode
- Improved the behavior of
MouseEvent.RELEASE_OUTSIDE
- Improved the quality of
bitmapData.perlinNoise
- Improved the rendering of
cacheAsBitmap
objects with alpha - Improved the GL renderer to respect
StageQuality.LOW
to disable smoothing - Improved the standard index.html template for cases when the window is transparent
- Improved rendering in
TextField
with underlined text - Improved handling of HTML5 text when we know the font ascent/descent at compile-time
- Improved
MovieClip
framescript timing and reliability - Improved SWF class generation with additional properties and more reliability
- Fixed setting transforms for
cacheAsBitmap
objects - Fixed an internal issue when pooling
ColorTransform
that could fail in recursion - Fixed the
TextFormat
extern types to not have an extra field - Fixed texture upload for HTML5 video when video was not ready yet
- Fixed a regression when performing the letterboxing logic on non-resizable windows
- Fixed an issue where fonts on native targets had the wrong baseline
- Fixed incorrect handling of transforms for same frames in SWF timeline animations
- Improved ES module imports at top-level by making all types available
- Set Lime to use a hard-coded version (unless -Ddisable-version-check)
- Improved updating of
Stage3D
VideoTexture
when video is seeking - Fixed cache invalidation in
Bitmap
when usingfilters
- Fixed how
Context3D
scissoring was handled in non-sharedStage3D
context - Fixed some issues with software
GlowFilter
andDropShadowFilter
- Fixed an issue when using custom WebGL rendering in NPM version
- Fixed an issue in NPM samples that do not size the stage immediately
- Fixed use of
VideoTexture
with cube geometry - Fixed a regression in the behavior of
scrollRect
- Fixed an issue where the bottom of some HTML5 text could be cut off
- Fixed issues when applying
DropShadowFilter
toTextField
in software
- Added initial support for
PixelSnapping
in hardware rendering - Added initial support for
DisplacementMapFilter
(hardware only) - Added
generate="true"
support for SWFBitmapData
symbols - Improved
BitmapData.fromFile
(and similar methods) when an image fails to load - Improved texture smoothing behavior for hardware shader filters
- Improved synchronization between display list shaders and
Stage3D
shader programs - Fixed a regression where
TextField
could fail to render on hardware - Fixed a regression in the behavior of
textField.getTextFormat
with default parameters - Fixed the clip rectangle for
sprite.scrollRect
on hardware rendering - Fixed
stage.color
to return a 32-bit value - Fixed
Context3D
scissoring with a width or height of 0 - Fixed an issue where
scrollRect
could show a pixel improperly - Fixed issues when compiling using
-Dtelemetry
- Fixed a Haxe 4 compiler deprecation warning
- Improved handling of context loss if context is not restored by the next frame
- Fixed a regression in indexed hardware
graphics.drawTriangles
rendering - Fixed minor compile errors when using some optional defines
- Migrated OpenGL rendering internally to use
Stage3D
instead of calling GL directly - Added support for multiple
Stage3D
instances (initially 2 on mobile, 4 on desktop) - Added OpenGL state caching in
Context3D
(unless-Dopenfl-disable-context-cache
) - Added
Context3DProgramFormat
, with initial support for GLSL shaders inContext3D
- Added
stage.context3D
, present when hardware acceleration is enabled - Added pressure values to
TouchEvent
- Added
application.meta.version
to the default application template - Added
PerspectiveMatrix3D
toopenfl.utils
- Removed prefixes on
imageSmoothingEnabled
internally to remove HTML5 warnings - Removed types deprecated since OpenFL 8.0
- Improved performance in
drawQuads
andTilemap
when using a hardware renderer - Improved shaders to use
highp
float values when available - Improved each
Stage3D
to use its own buffers (unless-Dopenfl-share-context
) - Improved
Font.registerFont
to allow registering font instances in addition to classes - Improved HTML5 font rendering to use font ascender/descender values if present
- Fixed a regression in
TextField
clipping when usingscrollX
- Fixed support for OpenGL-based video on HTML5
- Fixed many issues related to
Stage3D
state conflicts with the display list renderer - Fixed compilation issues in Haxe 4 development builds
- Fixed an issue where hardware
cacheAsBitmap
could result in blank textures - Fixed dispatch of
MOUSE_MOVE
event before dispatchingMOUSE_LEAVE
- Fixed a regression in setting
displayObject.alpha
when changing itscolorTransform
- Fixed a regression in the visibility of the mouse cursor when using
Mouse.hide
- Fixed a regression in setting
event.target
on events dispatched from the display list
- Fixed an issue where the Flash preloader could dispatch complete multiple times
- Fixed a regression in processing SWF assets for Haxelib releases
- Fixed an issue with stenciling on Stage3D projects that use display list masks
- Fixed the value of
ExternalInterface.objectID
on single HTML5 embeds
- Updated to Lime 7.0.0 (with backward support for Lime 6.4)
- Merged doc sources into runtime sources for better display server support
- Removed generated documentation from NPM releases to make them smaller
- Added support for
readObject
andwriteObject
inopenfl.net.Socket
- Improved native font auto-hinting (disabled when
sharpness = 400
) - Improved performance by dispatching mouse move events more sparingly
- Improved state management between
Stage3D
and display list rendering - Improved object cleanup when removing children and using DOM rendering
- Improved OpenGL rendering when mask objects are on a half-pixel
- Fixed support for multiple
BitmapData
inputs in a custom shader - Fixed GL
cacheAsBitmap
andbitmapData.draw
rendering that uses masks - Fixed
openfl.net.Socket
to not block while connecting - Fixed support for
MouseEvent.ROLL_OVER
events when not usingROLL_OUT
- Fixed renderer support for
bitmap.opaqueBackground
- Fixed
FullScreenEvent
to dispatch with the proper boolean value - Fixed the behavior of
copyColumn
andcopyRow
inMatrix
- Fixed a small memory leak when using multiple textures in GL
Tilemap
- Fixed ability to
preventDefault
onTextEvent.TEXT_INPUT
events - Fixed missing dispatch of
TextEvent.TEXT_INPUT
in some cases - Fixed minor issues in
textField.getFirstCharInParagraph
- Fixed minor issues in
textField.getParagraphLength
- Fixed optimizations in
EventDispatcher
if dispatch is re-entrant - Fixed missing
Event.ADDED_TO_STAGE
event for SWF-based children - Fixed fullscreen exit event to properly dispatch on HTML5 target
- Fixed minor issues in the behavior of
bitmapData.draw
- Fixed
-Dtelemetry
to properly enabled advanced-telemetry on Flash - Fixed
loader.loaderInfo.width
andheight
values when loading bitmaps - Fixed a regression in setting
stage.color
to 0 - Fixed the orientation of cube textures in Stage3D
- Fixed "JPEG-XR+LZMA" warning to output instead of causing an error
- Added
tile.blendMode
andtilemap.tileBlendModeEnabled
- Added
netStream.dispose()
and improvednetStream.close()
support - Improved buffer handling for OpenGL
Tilemap
rendering - Fixed default HTML5 template after Chrome passive event listener change
- Fixed a regression in rendering of
TextFormatAlign.JUSTIFY
text - Fixed dispatching of
Event.ADDED_TO_STAGE
on document class in NPM builds - Fixed missing
loader.contentLoaderInfo.bytes
field - Fixed using
bitmapData.hitTest
against anotherBitmapData
object - Fixed return value of
eventDispatcher.dispatchEvent()
when default is prevented - Fixed timing issue with multiple texture units in custom OpenGL shaders
- Fixed
MouseEvent.MOUSE_OVER
/MouseEvent.MOUSE_OUT
to dispatch in each event phase - Fixed some issues when using
-Dopenfl-power-of-two
textures - Fixed
stage.color
to mark rendering as dirty when changed - Fixed
openfl.net.Socket
on HTML5 to allow reading of input later
- Fixed a regression in the
TextField
input cursor
- Updated default window color depth to 32-bit (
<window color-depth="16" />
to revert) - Updated to create a depth buffer by default (
<window depth-buffer="false" />
to revert) - Improved the performance of little endian
ByteArray
readFloat
/readDouble
- Fixed a regression in the behavior of
textField.getTextFormat
- Fixed a regression in Stage3D texture uploads on HTML5
- Updated to Lime 6.4.*
- Updated
file-saverjs
dependency on NPM tofile-saver
- Updated to avoid
implements Dynamic
since it is being removed in Haxe 4 - Added ES6 modules (as an alternative to the default CommonJS modules)
- Added
openfl.utils.setTimeout
on NPM-based builds - Added
openfl.utils.Dictionary
for NPM builds - Added Gzip and Brotli min.js files for NPM builds
- Improved the texture size used for rendering
TextField
- Improved behavior of
texture.uploadFromBitmapData
when the source is HTML5 canvas - Improved compilation on AS3 by including
flash.*
versions of OpenFL types - Improved extern types for NPM builds
- Improved using generated SWF classes with dead-code elimination
- Fixed initialization of the stencil/depth buffers when using Stage3D
- Fixed the behavior of
textField.getTextFormat
to handle some edge cases - Fixed a regression in software bitmap filters for certain cases
- Fixed cases where HTML5 would dispatch
MOUSE_LEAVE
instead ofRELEASE_OUTSIDE
- Fixed support for
Vector.<T>
on the AS3 target - Fixed a possible loop when dispatching
UncaughtErrorEvent
throws an error - Fixed
Lib.setTimeout
andLib.setInterval
to make the last argument optional - Fixed a possible
null
issue when hit-testing withinSprite
- Fixed the default value for
vector.lastIndexOf
- Fixed some minor issues when forcing power-of-two textures
- Fixed some edge cases in justified text word-wrapping
- Fixed the behavior of the
displayObject.visible
property if it is overridden - Fixed behavior of setting Stage3D max anisotropy to invalidate less often
- Fixed keyboard shortcuts to move text cursor to work only if selectable is true
- Fixed a regression in the SWF generator when using it from Node.js
- Fixed minor issues with some ActionScript 3.0 externs
- Added (initial) support for ActionScript 3.0 as a source language on NPM
- Fixed inconsistencies in mask shape rendering on the Cairo renderer
- Fixed some types and behaviors when using the global "openfl.js" library
- Updated recommended Haxe release to Haxe 3.4.3 or Haxe 4
- Improved support for pre-processed SWF asset libraries
- Fixed an issue when clearing
filters
onBitmap
andTextField
objects - Fixed
drawQuads
to supportbeginFill
in addition to other fill types - Fixed the behavior of
Stage3D
scissor to behave better with scaled windows - Fixed geometry for
drawQuads
on the Flash renderer - Fixed a regression in the behavior of the enter key on input
TextField
- Fixed a regression in the behavior of up/down keys in
TextField
- Fixed the behavior of inherited
colorTransform
values - Fixed support for
beginFill
withdrawTriangles
on the Cairo renderer - Fixed the clipping of
Tilemap
bounds on the OpenGL renderer
- Fixed an issue when filter classes were accessed by the macro context
- Fixed an issue when using custom shaders with
-dce full
- Fixed bounds calculation when using
lineTo
after usingclear
- Fixed rendering for
cacheAsBitmap
andopaqueBackground
together - Fixed a possible issue using
cacheAsBitmap
and masks together - Fixed an issue rendering a hardware
cacheAsBitmap
object in software - Fixed minor issues to improve support for HashLink
- Deprecated
DOMSprite
,OpenGLView
andTileArray
- Updated to Lime 6.3.*
- Added
DisplayObjectShader
,GraphicsShader
,BitmapFilterShader
- Added
graphics.drawQuads
andgraphics.beginShaderFill
- Added
DOMElement
,GraphicsQuadPath
andGraphicsShaderPath
- Added
displayObject.shader
anddisplayObject.invalidate()
- Added support for inheritance within
Shader
classes - Added initial support for
displayObject.cacheAsBitmapMatrix
- Added missing "NetStream.Seek.Complete" event in
NetStream
- (Beta) Added
RenderEvent
for customDisplayObject
rendering - Improved the behavior of
PerspectiveProjection
to be more accurate - Improved
graphics.drawTriangles
to support running in OpenGL - Improved
cacheAsBitmap
to support OpenGL render-to-texture - Improved filters to support OpenGL shader-based filters
- Improved
Shader
to support uploading of custom attributes - Improved
Shader
to support enabling or constant values - Improved the behavior of
buttonMode
onMovieClip
objects - Improved the performance of
openfl.Vector
on native targets - Improved
Shader
to generate strictly-typed fields - Improved
Graphics
to upscale only (to prevent reallocation) - Improved updating of object transform information internally
- Improved behavior of window focus on desktop targets
- Improved the behavior of numpad
ENTER
to be more consistent - Improved the playback of nested
MovieClip
animations - Improved the performance of
displayObject.getBounds
- Improved the handling of inputs to
beginGradientFill
- Improved support for
byteArray.readObject
andwriteObject
- Fixed the return type of
BitmapData.fromBytes
on JS - Fixed missing
password
field in SWF-basedTextField
objects - Fixed some minor issues in
colorTransform.concat
- Fixed some incorrect values in
TextField
scrollV
/scrollH
- Fixed use of current
defaultTextFormat
when usingsetTextFormat
- Fixed the behavior of
restrict
/maxChars
to affect user input only - Fixed use of
context.resetTransform
for certain browsers - Fixed support for use of
matrix
andclipRect
inbitmapData.draw
- Fixed some issues in mask support in the OpenGL and Canvas renderers
- Fixed a minor issue in
DisplayObject
event bubbling - Fixed initialization of socket flags if a socket is lost on IPv6
- Fixed setting
colorTransform
in someMovieClip
animations - Fixed some discrepancies in the externs for the OpenFL API
- Fixed an additional render that occurred on some
drawTriangles
calls - Fixed performance regression in
Tilemap
- Fixed initialization of some AGAL register values
- Fixed ignoring of up/down key events in single-line
TextField
objects - Fixed the value of
textWidth
/textHeight
when not typeINPUT
- Fixed use of
cacheAsBitmap
onTextField
objects - Fixed support for transparent backend in OpenFL preloader class
- Fixed possible errors in HTML parser on text with invalid HTML
- Fixed incorrect bounds when rendering
SimpleButton
on canvas - Fixed JPEG2 and JPEG3 tag parsing in older SWF versions
- Fixed support for
graphics.drawRect
with negative coordinates - Fixed an issue where EOF on sockets could close the socket prematurely
- Fixed concatenation of two empty
openfl.Vector
objects
- Updated to Lime 6.2.*
- Added support for ETC1+ETC1 compressed alpha textures in
Context3D
- Improved enum values on NPM builds to use
String
values - Improved
FileReference.save
to work on HTML5 - Improved automatic horizontal scrolling in single-line input
TextField
- Fixed creation of automatic Docker builds for OpenFL releases
- Fixed conversion from Lime
MouseCursor.RESIZE_NS
to OpenFLMouseCursor
- Improved the rendering of the
TextField
input cursor on HTML5 - Fixed support for
openfl.Vector
when only part of the application is CommonJS - Fixed a possible crash if no native window is able to be initialized
- Fixed a regression in "swf-loader" support within the NPM tools
- Fixed a minor "unused variable" warning when building NPM tools
- Updated Lime to 6.1.*
- Added support for
openfl.Vector
on NPM releases - Improved
TextField
input to work whentextField.selectable == false
- Improved
UncaughtErrorEvents
to catch closer to the triggered error - Improved the return value of
Capabilities.os
- Improved the returned value in
Capabilities.cpuArchitecture
on a simulator - Improved using
byteArray.length
on NPM releases - Improved support for old Adreno GPUs and certain Tegra GPUs
- Improved GL depth buffer for
Stage3D
to be enabled by default on NPM builds - Fixed
ColorMatrixFilter
when using certain dark color values - Fixed adding mask children when using SWF-based
MovieClip
instances - Fixed the frequency of
Event.ENTER_FRAME
events on multiple HTML embeds - Fixed the use of
buttonMode
and custom mouse cursors on multiple embeds - Fixed
Capabilities.screenResolutionX
/screenResolutionY
to be scaled - Fixed
stage.focus
when changing focus callsstage.focus
again - Fixed minor type definition issues for TypeScript and NPM-based Haxe code
- Fixed clearing graphics in
shape.graphics
on canvas renderer - Fixed the
x
andy
of certain kinds of SWF-basedTextField
instances - Fixed support for
Context3D.setRenderToTexture
when GLESv3 - Fixed the metrics of
TextField
objects with empty text
- Updated Lime to 6.0.*
- Added initial release of OpenFL for NPM
- Added TypeScript, ES6 JavaScript and ES5 JavaScript language support
- Added
new Stage
support on NPM builds to initiate content - Added
sendToURL
,navigateToURL
andopenfl.utils.*
top-level functions - Added support for using
URLVariables
withnavigateToURL
- Added
Font.loadFromBytes
,Font.loadFromFile
andFont.loadFromName
- Added initial implemention of
openfl.utils.AssetManifest
- Improved performance in GL
BitmapData
upload and changes to bitmap filters - Improved SWF processing tools to work with Node.js (used in
swf-loader
) - Improved support for consuming OpenFL as a JavaScript library
- Improved handling of default HTTP timeout if
-Dlime-default-timeout
is set - Improved
tilemap.removeTile
ignorenull
tiles - Fixed support for use of many OpenFL classes and methods on Node.js
- Fixed multi-line
TextField
to render cursor on correct line - Fixed
AssetLibrary.fromManifest
to up-cast if the result is a Lime library - Fixed
setTextFormat
so it does not remove links, if they exist - Fixed hit-testing objects when
!sprite.mouseEnabled
with children - Fixed support for support DOM rendering at runtime (no
-Ddom
required) - Fixed issue where setting
colorTransform
would not update properly
- Fixed a regression that caused an immediate runtime error on Flash Player
- Fixed issue where run script required Lime CFFI before Lime was installed
- Fixed invalidation of
cacheAsBitmap
whengraphics
is dirty - Fixed a static initialization order issue in Canvas
graphics
- Fixed circular dependency issues in anticipation of ES5 module support
- Updated Lime to 5.9.*
- Added support for improved CSS font embedding in Lime 5.9.0
- Fixed support for rendering multiple masking levels in OpenGL masks
- Fixed some issues with rendering masks with
cacheAsBitmap
- Fixed a possible crash in
TextField
and inLoader
- Fixed the height offset when using
context3D.drawToBitmapData
- Fixed OpenGL rendering for masks with a different parent than the masked object
- Fixed
ColorMatrixFilter
so that values are constrained between 0 and 255 - Fixed a crash error on
textField.getCharBoundaries
when the char is not available
- Added initial support for OpenGL masking using stencil buffer
- Added missing
ByteArray.loadFromBytes
/ByteArray.loadFromFile
methods - Added initial support for switching within font families for
TextField
rendering - Fixed a regression in
graphics.drawTriangles
support on native - Fixed a case where
scrollH
updating inTextField
could be one character off - Fixed a problem where two
TextField
instances could both receive input at once - Fixed measurement value of
textField.textHeight
when a field is empty - Fixed support for
<window color-depth="32" />
for HTML5 template
- Added initial support for compressed textures for Stage3D
- Added support for
Ctrl
+C
/Cmd
+C
copying from selectableTextField
- Added initial auto
textField.scrollH
support on single-line inputTextField
- Improved
urlRequest.manageCookies
to default tofalse
for better CORS behavior - Improved uncaught error event handling on HTML5
- Improved support for
textField.restrict
andmaxChars
- Improved support for switching focus to/from multiple TextFields
- Fixed the size of the cursor in
TextField
to be more consistent - Fixed
mouseEvent.buttonDown
to accurately reflect the state of the left button - Fixed
FullScreenEvent
to behave more consistently on HTML5 - Fixed the coordinates used for
context3D.drawToBitmapData
- Updated Lime to 5.8.*
- Added capture phase support for all
DisplayObject
events - Added support for
tile.colorTransform
on FlashTilemap
- Added support for
URLRequest
followRedirects
andmanageCookies
- Added support for
URLRequest
idleTimeout
anduserAgent
- Improved the behavior of
sprite.hitArea
with children - Improved the
tabEnabled
and mouse focus behavior - Fixed
TileArray
whentile.id
does not exist inTileset
- Fixed support for
tile.colorTransform
on OpenGLTilemap
- Fixed the removal of bitmap filters in
MovieClip
animation where needed - Fixed similar font name resolution to better ignore non-alphabetic characters
- Fixed support for combining bitmap filters with
ColorTransform
- Fixed support for videos in mobile Safari
- Fixed some issues when using the Java target
- Fixed a regression in HTML5
openfl.Vector
JSON stringification
- Fixed support for using static initialization with bitmap filters
- Fixed world transform values when nesting
cacheAsBitmap
objects - Fixed the behavior of using
tilemap.addTile
multiple times with the same tile - Fixed the rendering of
Tilemap
using HTML5 -Ddom rendering - Fixed conversion of SWF assets if a SWF class name is not found
- Updated Lime to 5.7.*
- Added initial Dockerfile script
- Added initial support for ATF cubemap textures
- Improved native
TextField
rendering to use native text layouts directly - Improved support for combining characters in native
TextField
rendering - Improved word-wrapping when the final character in a line is a space
- Improved the performance of
cacheAsBitmap
objects significantly - Improved
Vector
to supportnew Vector<Int>([1,2,3])
initialization - Fixed incorrect trimming of final line character when "\n" is used
- Fixed the color order of
ColorMatrixFilter
on certain targets - Fixed the position of
graphics.drawTriangles
shape rendering - Fixed casting of
Vector<T>
toVector<Dynamic>
on C++ target - Fixed proper serialization of
openfl.Vector
on HTML5 - Fixed setting of
byteArray.position
value ifbyteArray.length
is smaller - Fixed
XMLSocket
to sendDataEvent
based onString
message boundaries - Fixed some issues in
textField.setTextFormat
- Fixed the behavior of
context3D.setStencilActions
on OpenGL - Fixed minor build issues when using Haxe 4 prerelease builds
- Added
openfl.utils.Function
- Added support for
MouseEvent.RELEASE_OUTSIDE
- Added missing
mouseEvent.isRelatedObjectInaccessible
property - Changed recommended Haxe version to 3.4.3
- Changed some
Dynamic
values to use HaxeAny
type (Haxe 3.4+) - Improved hit testing in
graphics
to support winding rules - Improved timing of
ProgressEvent.SOCKET_DATA
when using web sockets - Fixed use of filters on
Bitmap
orTilemap
objects - Fixed hit testing when using
graphics.lineStyle
in some cases - Fixed support for
graphics.drawTriangles
when omitting optional parameters - Fixed some cases where display object positions were not updated
- Fixed regression in color order when processing SWF assets
- Fixed an issue with MovieClip children being removed improperly
- Added missing
vector.removeAt
method - Added missing
stage.contentsScaleFactor
property - Improved the error messages on HTML5
- Fixed the default separator value for
vector.join
- Fixed support for certain kinds of recursion in
eventDispatcher.dispatchEvent
- Fixed a regression in dimensions for glow and blur filters
- Fixed the behavior of
tilemap.removeTiles()
with no arguments - Fixed missing properties on Flash
openfl.text.TextField
extern - Fixed the default endianness of
Socket
andXMLSocket
- Fixed a possible infinite loop in
TextField
layout - Fixed some issues with
MovieClip
frame scripts that skip frames - Fixed the behavior of alpha images in
bitmapData.copyPixels
- Fixed endianness issues in
bitmapData.getPixels
andbitmapData.setPixels
- Added official support for Adobe AIR
- Added initial support for blur, glow and drop shadow filters
- Added
Sound.loadFromFile
for consistency with other asset types - Added support for setting
Mouse.cursor
to alime.ui.MouseCursor
value - Added initial support for
tile.rect
for customTile
source rectangles - Improved the (beta)
TileArray
API with support for iterating in a loop - Improved the (beta)
TileArray
API with a sharedITile
interface - Improved the memory used for SWF libraries that use JPEG alpha channels
- Improved
GameInput
to dispatchDEVICE_ADDED
for pre-existing devices - Improved code completion support when using
-Dopenfl-dynamic
- Improved support for winding rules in
graphics.drawPath
- Fixed multiple issues affecting
Tilemap
behavior and rendering - Fixed multiple issues affecting
TextField
rendering and layout - Fixed support for using
blendMode
inbitmapData.draw
- Fixed scissor coordinates in Stage3D render-to-texture
- Fixed handling of "rcp" AGAL code in support of Away3D
- Fixed issue when setting
lineStyle
at certain times in vector draw instructions - Fixed automatic removal of manually added
MovieClip
children - Fixed missing scroll event when scrolling a
Textfield
- Fixed possible duplication of property names in generated SWF classes
- Fixed missing
stage
reference onMovieClip
creation - Fixed missing
Loader.uncaughtErrorEvents
reference - Fixed GLSL issue on Raspberry Pi devices
- Fixed caching in
Bitmap
when there areBitmapData
changes - Fixed a regression in GL rendering for
Tilemap
- Fixed issue where
tileArray.visible
could affect multiple tiles - Fixed the value of info.level when a NetConnection succeeds
- Removed
openfl.gl
typedefs (uselime.graphics.opengl
) - Removed TypedArray typedefs (use types from
lime.utils.*
) - Added (beta) custom shader support for most basic
DisplayObject
types - Added (beta)
TileArray
API forTilemap
rendering - Added support for OpenGL hardware
colorTransform
- Added initial support for JS/HScript frame scripts with SWF content
- Added initial sound exporting to SWF content bundles
- Added blend mode support for canvas, Cairo, and improved GL support
- Added support for skipping rendering if the stage has not changed
- Added support for
Tilemap
OpenGLcolorTransform
and custom shaders - Made
openfl.utils.ByteArray
use LimeSystem.endianness
by default - Changed the output directory to not include the build type by default
- Improved the quality of
MovieClip
animation rendering - Improved SWF content to support
visible
,blendMode
andcacheAsBitmap
- Improved documentation to be in Markdown format instead of HTML
- Improved SWF font name matching if font name has no spaces
- Improved support for SWF custom base classes
- Improved support for WebAssembly builds
- Fixed support for
cacheAsBitmap
on HTML5 -Ddom rendering - Fixed use of
bitmapData.draw
on high-DPI HTML5 -Ddom rendering - Fixed an issue with some kinds of UTF8 text input
- Fixed sorting of event listeners to preserve order if priority is equal
- Fixed rendering of
SimpleButton
on HTML5 -Ddom mode - Fixed use of insecure WebSocket protocol on https:// sites
- Fixed unknown file extension in generated SWF content with some servers
- Fixed rendering of
stage3D.x
/stage3D.y
when using a scissor - Fixed caret not rendering on Cairo when
textField.text
is empty - Fixed rendering issue on Chrome when resizing canvas in -Ddom mode
- Fixed compilation in JavaScript -Dmodular builds
- Fixed regression where
loader.unload()
setcontentLoaderInfo
tonull
- Fixed possible build error in URLLoader
- Deprecated
handler
callbacks inopenfl.utils.Assets.load*
methods - Improved the leading of embedded SWF fonts on native
- Improved
addChild
to throw an error when adding anull
child - Improved loaded asset libraries to register using
loaderURL
as the name - Improved the behavior of
ExternalInterface
when errors are thrown - Improved the behavior of mitered lines in vector shapes
- Improved support for the
rcp
command in AGAL - Fixed the canvas shape renderer to use even/odd winding like Cairo
- Fixed support for
SimpleButton
rendering in regression cases - Fixed cases where
Loader.content
/LoaderInfo.content
were not set - Fixed an incorrect input buffer position in
openfl.net.Socket
- Fixed
Socket
to report as not connected immediately onclose()
- Fixed
opaqueBackground
rendering forTilemap
- Fixed dispatching of
HTTPStatusEvent
fromopenfl.net.URLLoader
- Fixed a case where
Capabilities.screenDPI
could have anull
error
- Added
lime.text.UTF8String
internally to improve UTF-8 support - Improved
XMLSocket
to useSocket
internally for better support - Improved the performance of -Dopenfl-disable-graphics-upscaling
- Improved sharpness of text when rendering on HTML5 -Ddom
- Improved support for ATF textures in Stage3D
- Improved internal code to reduce recurrent GC activity
- Improved ByteArray to allow conversion (with position) to BytePointer
- Fixed regressions in rendering
SimpleButton
objects - Fixed some cases of
<font size="" />
intextField.htmlText
- Fixed crash when attempting to attach a null
NetStream
toVideo
- Fixed support for specific cross-origin requests in HTML5 -Ddom
- Fixed support for Stage3D on HTML5 -Ddom
- Fixed support for cacheAsBitmap on HTML5 -Ddom
- Fixed regression in bounds calculation for some display objects
- Fixed setting
Shader.glVertexSource
- Fixed support for current Haxe development builds
- Revert wildcard Lime dependency until it is more stable
- Fixed deprecation of DOMSprite and OpenGLView
- Fixed cacheAsBitmap when making certain visual changes
- Fixed regression causing incorrect internal bounds calculation
- Fixed an issue compiling
openfl display flash
output - Fixed regression in path resolution for SWF library handler tools
- Updated for Lime 5
- Added openfl.text.StaticText (used in SWF assets)
- Added openfl.display.AVM1Movie for better compatibility with Flash
- Added initial support for DisplayObject cacheAsBitmap
- Added support for DisplayObject colorTransform using cacheAsBitmap
- Added support for graphicsPath.cubicCurveTo
- Improved support for graphics.readGraphicsData/drawGraphicsData
- Improved behavior of Stage3D mipmap filtering
- Deprecated openfl.gl.* types (use lime.graphics.opengl.*)
- Deprecated openfl.utils.* typed arrays (use lime.utils.*)
- Fixed clipping in graphics.cubicCurveTo
- Fixed an issue compiling the output of
openfl display
- Fixed support for
<window always-on-top="true" />
in template - Fixed support for synchronous BitmapData.fromBytes on native
- Fixed support for Stage3D on HTML5 DOM target
- Removed old preloader support (use new preloader format)
- Removed callback in BitmapData.fromBase64 (use .loadFromBase64)
- Removed callback in BitmapData.fromBytes (use .loadFromBytes)
- Removed callbacks in BitmapData.fromFile (use .loadFromFile)
- Removed unused parameter in sound.loadCompressedDataFromByteArray
- Removed openfl.embed support in HTML template (use lime.embed)
- Removed bundled import of asset classes (use openfl.utils.*)
- Added initial support for compressed Stage3D textures
- Added initial support for Adobe Texture Format in Stage3D
- Added support for GraphicsTrianglePath
- Added support for graphics.drawRoundRectComplex
- Added support for MovieClip.isPlaying
- Added capture phase to Event.ADDED and Event.REMOVED_FROM_STAGE
- Improved alignment and layout grouping in TextField
- Improved the behavior of GraphicsPath
- Improved openfl.display.Shader to optimize better in JavaScript
- Improved behavior of bitmapData.drawWithQuality using StageQuality.LOW
- Improved the behavior of inherited blend modes
- Improved the behavior of Stage3D mipmap filter smoothing
- Improved the way uncaught errors are reported on iOS
- Improved ByteArray to convert to a DataPointer with position preserved
- Improved performance of byteArray.writeFloat when LITTLE_ENDIAN
- Improved vector.toString on Flash to be consistent with other targets
- Improved Vector.reverse to have the correct return type
- Fixed conversion of null openfl.Vector to String
- Fixed inclusion of alpha images in SWF exporter tool
- Fixed some cases where width or height of a Shape was incorrect
- Fixed performance regression when using Stage3D in release
- Fixed binary size of SWF tools to support older Neko releases
- Fixed an issue using Dictionary in some circumstances on HTML5
- Fixed code completion issue when referencing RenderSession
- Fixed static initialization order of CFFI methods
- Implemented Context3D.drawToBitmapData
- Improved support for embedded SWF libraries on Flash
- Fixed a regression in render-to-texture support with Context3D
- Fixed a minor issue when using OpenFL with Raspberry Pi
- Fixed support for Assets.getBitmapData from a SWF library
- Fixed support for Sound.loadPCMFromByteArray
- Updated additional classes to build for release
- Fixed a performance regression in Cairo TextField rendering
- Fixed VertexBuffer3D uploadFromVector to generate less GC activity
- Fixed double loading of SWFLite data
- Updated for Lime 4
- Added initial support for
openfl process
for SWF-based assets - Added support for loading generated SWFLite bundles in Loader
- Added support for multiple HTML5 embeds on the same page
- Added support for loaderInfo.parameters through the HTML5 embed
- Added support for TextField restrict and maxChars
- Added support for Float-based keys in Dictionary
- Added a hack to add stroke support for TextField
- Improved support for Lime asset manifests in SWF library
- Improved template behavior to work if Lime is included before OpenFL
- Improved the behavior of TextField setTextFormat/replaceText
- Improved support for String-based messages in HTML5 Socket
- Improved support for non-smoothed bitmapData in SWF libraries
- Improved "missing font" warning to only occur once per font name
- Improved "asset not found" warnings to throw errors
- Improved animated mask support in MovieClip
- Fixed support for embedded SWF libraries on Flash
- Fixed the array count calculation in AGAL to GLSL conversion
- Fixed support for CubeTexture in Stage3D renderToTexture
- Fixed the reset position after using byteArray.uncompress
- Fixed a type-cast error when retrieving a missing MovieClip asset
- Fixed a possible bug when rendering an object with no parent
- Fixed wrongful error on Stage3D viewport on OS X
- Fixed cases where stage3D x/y is set before a backbuffer is created
- Fixed support for GL context loss
- Implemented sound.loadPCMFromByteArray
- Improved behavior of sound.loadCompressedDataFromByteArray
- Fixed version check when running
openfl upgrade
- Fixed loading cross-domain images on HTML5 without using CORS
- Fixed regressions caused by non-rounded Cairo TextField rendering
- Added Tile originX/originY
- Added support for Stage3D CubeTexture
- Added
dictionary.each()
to iterate through values - Added anisotropic filtering modes to Stage3D
- Added initial support for links in TextField
- Disabled pixel rounding by default (fixes flicker issues)
- Improved the quality of the AGALMiniAssembler port
- Improved support for TextField on HTML5 -Ddom
- Improved ExternalInterface to support closures on HTML5
- Improved Loader to better support URLRequest parameters
- Fixed the behavior of bitmapData.hitTest alpha threshold values
- Fixed issue where Matrix3D did not clone data in the constructor
- Fixed Stage3D depth clear when depth mask is disabled
- Fixed the behavior of Stage3D mipmapping
- Fixed hit testing behavior when Bitmap has a scrollRect
- Fixed regressions in Haxe Scout support
- Fixed sync between Flash Tilemap rendering and other DisplayObjects
- Fixed issue with incorrect GLSL version on AGAL converted shaders
- Fixed support for AVM1Movie in SWF library on Flash target
- Fixed culling on when using Stage3D render-to-texture
- Fixed default filename in FileReference dialogs
- Fixed support for multiple filters on the same object
- Fixed shape.graphics line paths in some instances
- Improved Capabilities to more closely approximate Flash's behavior
- Improved the density of projects targeting HTML5 with high DPI
- Fixed a regression in the calculation of textField.textWidth
- Fixed ExternalInterface.available to return false on native
- Fixed the visibility of hit-testing on HTML5
- Fixed incorrect casing (fullscreenWidth should be fullScreenWidth)
- Improved stage ACTIVATE/DEACTIVATE to be more consistent with Flash
- Improved code completion on the Flash target when using FlashDevelop
- Improved the code output size when targeting HTML5
- Fixed hiding of stack trace when errors occur in a custom preloader
- Fixed possible cases where stage.x/y and other transforms could be changed
- Fixed support for scale and letterboxing on native targets
- Fixed use of scaleX/scaleY when dead-code elimination is enabled
- Added support for high-DPI HTML5 output
- Added BitmapData.loadFromBase64/loadFromBytes/loadFromFile
- Added handling for UP/DOWN/HOME/END keyboard shortcuts in TextField
- Added stage.fullscreenWidth/fullscreenHeight
- Added support for Lime 3.7 simulated preloader progress
- Improved selection of multi-line text in TextField
- Improved the behavior of bitmapData.paletteMap
- Improved text measurement for HTML5 input TextField
- Improved sharpness of HTML5 vector shape rendering
- Deprecated async callbacks in BitmapData.fromBase64/fromBytes/fromFile
- Fixed support for the "rect" argument in bitmapData.encode
- Fixed use of textField.setTextFormat when text is empty
- Fixed support for openfl.printing.PrintJob on Flash Player
- Fixed support for SWF-based assets on iOS and Flash
- Fixed use of deprecated NMEPreloader class
- Fixed use of font names on HTML5 that may already be quoted
- Added (initial) support for openfl.printing.PrintJob on HTML5
- Added a stub for stage.softKeyboardRect to fix compilation
- Made stageWidth and stageHeight read-only on Flash target
- Updated AGALMiniAssembler to a newer release from the Gaming SDK
- Improved rendering for multi-line text selections
- Changed the default font hint style to something more subtle
- Fixed some cases where textField.getCharIndex would work improperly
- Fixed issues where tile.rotation resulted in flipped objects
- Fixed problems with scaleX, scaleY and rotation interacting improperly
- Updated for Lime 3.6
- Updated AGALMiniAssembler to a fresh port of Adobe's last release
- Added missing Event.FRAME_CONSTRUCTED event
- Added
Dictionary<Object, Object>
support - Improved support for textField.setTextFormat
- Updated preloader to use Event.UNLOAD instead of Event.COMPLETE to unload
- Updated SWFLite library to preload with the parent application
- Fixed support for slashes in SharedObject names
- Fixed support for preventing default on keyboard events
- Fixed a regression in displaying stack traces on crash errors
- Fixed text measurement on IE 11
- Fixed return value when scaleX or scaleY is negative
- Fixed issues where
new ByteArray
may have values other than zero - Fixed an issue with SWFLite assets when using the "generate" option
- Fixed a possible null crash when updating object transforms
- Fixed support for garbage collecting Sound when SoundChannel is finished
- Fixed problems with using textField.appendText
- Fixed the default template for HTML5 when multiple projects are embedded
- Fixed wrong colors when values were larger than expected
- Fixed an issue with needing clearRect on CocoonJS
- Added sprite.dropTarget
- Improved dispatch of stage ACTIVATE/DEACTIVATE on desktop
- Fixed issues related to @:bitmap, @:file and @:sound
- Fixed issues when marking SWF libraries as embedded
- Fixed an error when compiling to HTML5 -Ddom
- Revised the custom preloader system to use an ordinary Sprite
- Preloader Sprites now receives PROGRESS events and a cancelable COMPLETE
- Improved SWF-based assets to use self-contained asset libraries
- Removed support for
new Vector<T> ([])
as it breaks on C++ - Improved C++ performance on debug builds, added -Dopenfl-debug
- Fixed support for custom preloaders on the Flash target
- Fixed issues with hit testing on scaled vector graphics
- Fixed hit testing for Video objects and some other hit test issues
- Fixed support for centered SWF-based text
- Fixed file-type detection in Loader when using a query string
- Fixed support for single-pass custom shader filters
- Fixed the initial scale for high DPI windows on OpenGL rendering
- Fixed the position of touch events on high DPI windows
- Fixed creation of framebuffers if filters are not used
- Fixed a regression in shape.graphics quality
- Merged the "swf" library into OpenFL
- Enabled "strict mode" by default (MovieClip and Event are not Dynamic)
- Context3D is now automatically initialized on OpenGL targets
- Added tools for support of SWF assets
- Added core support for SWF-based symbols
- Added performance optimizations for SWF-based bitmaps
- Added optimizations when objects are re-used during timeline animation
- Added support for custom Haxe base classes from Adobe Animate
- Added support for the
visible
property from Adobe Animate - Added support for input TextFields from Adobe Animate
- Added support for dynamic child access using -Dopenfl-dynamic
- Added bitmapData.disposeImage() to reduce memory use (beta)
- Added bitmapData.readable for GPU-only BitmapData (beta)
- Added BitmapData.fromTexture() for render-to-texture (experimental)
- Added framebuffer-based bitmapData.draw and fillRect (experimental)
- Added stage.showDefaultContextMenu and implemented for HTML5
- Added a 32 SoundChannel limit (similar to Flash) for better performance
- Added
new Vector([1, 2, 3])
(to approximate<Vector>[1, 2, 3]
) - Added initial support for runtime JS script loading
- Added "select all" keyboard shortcut support to TextField
- Added initial support for BlurFilter
- Added support for filters on display object containers
- Updated openfl.Lib.getURL use lime.system.System.openURL
- Updated openfl.net.URLLoader to use lime.net.HTTPRequest
- Updated tilemap width/height to behave similar to TextField
- Improved the behavior of SWF-based library preloading
- Improved SWF class generation to use more exact types
- Improved the behavior of displayObject.loaderInfo
- Improved the behavior of premultiplied alpha on HTML5
- Improved the performance of -Ddom when using canvas-based bitmaps
- Improved support for UncaughtErrorEvents
- Fixed the calculation of textField.bounds
- Fixed an issue in Stage3D that caused flickering in Away3D samples
- Fixed the position of shape.graphics when using bitmapData.draw
- Fixed hit testing for scaled shape.graphics on HTML5
- Fixed repeated dispatching of Event.CONTEXT3D_CREATE
- Fixed support for Stage3D empty textures
- Fixed an issue with document classes extending starling.display.Sprite
- Fixed hit testing on bitmapFill shapes
- Fixed an issue with keyboard shortcut support on TextField for macOS
- Fixed the size of video playback on WebGL
- Fixed hitting the enter key on a single-line TextField
- Fixed optional argument in bitmapData.encode
- Fixed behavior of the border property on SWF-based TextFields
- Fixed support for copy-and-paste on HTML5
- Fixed a crash issue when using Stage3D shaders on macOS
- Fixed the behavior of textField width/height when scaled
- Fixed ByteArray.writeFloat on Neko
- Fixed a minor issue when removing event listeners while dispatching
- Fixed some glyphs that disappeared when using textField.htmlText
- Fixed an issue that could cause textFields to disappear when scaled
- Fixed support for using Class as a key type for openfl.utils.Dictionary
- Fixed support for scaled shape.graphics on -Ddom
- Fixed the position of shape.graphics on -Ddom
- Fixed support for SimpleButton on -Ddom
- Fixed some issues with TextField on -Ddom
- Fixed support for scrollRect on -Ddom
- Fixed sprite.visible support on -Ddom
- Fixed hiding of mask objects on -Ddom
- Added support for the "ignoresampler" AGAL sampler hint
- Improved the behavior of context3D.setSamplerState
- Minor change to better support Lime
onPreloadComplete
event - Fixed visibility of TextField cursor on a final blank line
- Fixed a possible null error in EventDispatcher
- Fixed support for -Dmodular
- Added initial support for modular HTML5 builds (generates separate openfl.js)
- Added initial support for VideoTexture in HTML5 Stage3D
- Added initial high-DPI support for HTML5
- Added an error when using a non-matching Lime version
- Updated several fields with typed values for better performance
- Updated event.target and event.currentTarget to be IEventDispatcher
- Updated shaders to use premultiplied alpha blend mode by default
- Improved behavior of non-renderable TextFields
- Improved support for mipmapping in Stage3D Texture
- Improved the behavior of graphics.drawTriangles
- Improved re-entrant behavior in EventDispatcher
- Improved removeEventListener when called during the same event dispatch
- Improved premultiplied alpha in Stage3D textures
- Improved the preloader system (deprecated NMEPreloader)
- Fixed support for smoothing within sprite.graphics
- Fixed dead-code-elimination when using a static main entry point
- Fixed dispatch of Context3D creation error where Stage3D is not supported
- Fixed sound.length on HTML5
- Fixed support for using the same listener with multiple event phases
- Fixed some issues with event bubbling
- Fixed some issues with TextField caret positioning
- Fixed BIG_ENDIAN support in ByteArray
- Fixed use of ColorMatrixFilter on Flash
- Fixed some issues with -Ddom OpenGL context creation
- Added basic support for bitmapData.perlinNoise
- Added initial support for
<textformat>
in TextField htmlText - Improved the behavior of premultiplied alpha on HTML5
- Optimized addChild/addChildAt if child remains at the same depth
- Optimized conversion of Image to Canvas in some cases
- Fixed an issue with cached scissor rectangles in Stage3D
- Fixed htmlText parsing when attributes use single quotes
- Fixed a rendering issue where changing text format could omit one letter
- Fixed the default GL min filter value for Stage3D samplers
- Fixed an GL error caused by switching Stage3D and display list shaders
- Added support for ColorMatrixFilter and ConvolutionFilter
- Added support for custom shaders with additional uniforms/samplers
- Added ByteArray.fromFile and improved conversion from null values
- Added support for rounding coordinates in the GL renderer
- Updated Sound to rely only on lime.sound.AudioSource
- Updated Capabilities.language to use lime.system.Locale
- Updated HTML5 templates for favicon support
- Updated Flash web template to enable Stage3D support
- Improved the behavior of displayAsPassword input text
- Improved the behavior of Tile rotation
- Improved Graphics to be more efficient with garbage collection
- Improved the behavior of touch events
- Improved use of "-lib openfl" from plain HXML
- Implemented hitTestPoint with shapeFlag
- Fixed width and height values when scaleX or scaleY is negative
- Fixed set of stageX and stageY when dispatching a custom MouseEvent
- Fixed Tilemap smoothing on Flash
- Fixed TextField auto-size remaining too small and cropping text
- Fixed the return value of Multitouch.supportsTouchEvents on macOS
- Fixed retained references after changing stage.focus
- Fixed the "target" field of mouse wheel events
- Fixed unregistration of sound channels when complete
- Fixed display of TextField caret when no text has been entered yet
- Fixed support for AGAL shader sampler states
- Fixed drawTriangles support for HTML5
- Fixed rendering of Graphics with negative scale values
- Fixed Assets.loadBytes to always return a lime.app.Future
- Fixed the behavior of -Dopenfl-disable-graphics-upscaling
- Fixed Tilemap width/height to reflect the scaled value
- Fixed some issues with scaled Cairo and Canvas Tilemap rendering
- Fixed soundChannel.position on native platforms
- Fixed support for
openfl create <lib>
- Rewrote support for scrollRect
- Added support for disabling smoothing using StageQuality.LOW
- Added initial changes to support the C# target
- Added support for ROLL_OVER/ROLL_OUT events
- Added tileset.clone
- Implemented support for opaqueBackground
- Cleaned up the renderer with GC optimizations
- Updated Capabilities.language to use lime.system.Locale
- Updated iOS templates for Xcode 8
- Improved Tilemap rendering and consistency
- Improved support for high-DPI windowing
- Improved support for disabled smoothing throughout the renderer
- Improved the behavior of MOUSE_OVER/MOUSE_OUT events
- Improved the removal of items from the openfl.Assets cache
- Improved stage.focus when the object of focus has been removed
- Improved bitmap.bitmapData to set smoothing to false (like Flash)
- Improved Utils3D.projectVectors
- Fixed bitmapData.draw when using colorTransform on canvas
- Fixed coordinate calculation for some off-stage objects
- Fixed an issue when resizing object vectors
- Added new Stage3D code migrated from the (now defunct) PlayScript project
- Added support for ENTER_FRAME, EXIT_FRAME and RENDER if not on the stage
- Added openfl.ui.MouseCursor and Mouse.cursor support
- Made minor changes to read-only getter properties to reduce code
- Added to/from UInt conversion for standard enum types
- Added duration to HTML5 NetStream onMetaData object
- Added vector.insertAt
- Added dictionary.exists
- Improved stroking in graphics API
- Improved openfl.Vector for better accuracy/performance
- Fixed the order of ADDED and ADDED_TO_STAGE events
- Fixed the behavior of vector.concat with no arguments
- Fixed netStream.seek on HTML5
- Fixed Capabilities.screenResolutionY
- Fixed an issue with HTML5 shape positioning
- Added openfl.media.SoundMixer
- Added Utils3D.projectVectors
- Added sprite.stopAllMovieClips
- Added bitmapData.drawWithQuality
- Added some support for graphics.readGraphicsData
- Improved support for Matrix3D appendRotation/prependRotation
- Fixed a crash regression on current-generation Android devices
- Improved the behavior of Tilemap on the GL renderer
- Improved the behavior of stage focus events when leaving the window
- Fixed support for ByteArray deflate/inflate
- Fixed support for increasing ByteArray size using array access
- Fixed an issue where netStream.time was not updated on HTML5 video
- Added mixing of tilesets in Tilemap, removed TilemapLayer
- Added support for tile.alpha and tile.visible in Tilemap
- Added dictionary.remove to allow deletion of keys
- Implemented Tilemap support in Cairo and DOM renderers
- Added -Dopenfl-disable-graphics-upscaling
- Updated extern enum types for Flash and native
- Minor fix to GL masking
- Rewrote the OpenGL renderer for simplicity and performance
- Implemented WebGL as the default on HTML5, -Dcanvas/-Ddom still available
- Implemented upscaling in openfl.display.Graphics for better visual quality
- Committed to official support of Stage3D, initial work to conform to API
- Reduced the memory use of off-screen display list objects
- Removed the legacy OpenFL 2.x backend
- Added support for letterboxing when window.resizable = false on mobile
- Added improved Tilemap support, currently in beta
- Added Event.EXIT_FRAME and Event.FULLSCREEN events
- Added m4a support to HTML5
- Added support for ShaderFilter on Bitmap, TextField and Tilemap
- Updated the Tilemap API with scale, rotation and transform support
- Updated the BitmapData class to better handle WebGL
- Improved support for textField.htmlText
- Improved support for scrollRects
- Improved the behavior of SimpleButton events and alpha
- Improved code completion support
- Fixed the default Windows serif bold font path
- Fixed issues with bitmapData draw and copyPixels
- Many other minor fixes
- Updated for Haxe 3.3.0
- Updated for Lime 2.9.1
- Improved Tilemap for standard support across all renderers
- Merged latest improvements to Stage3D compatibility
- Merged latest console renderer improvements
- Improved the behavior of sprite.hitArea
- Improved stageWidth/stageHeight to update after fullscreen
- Reduced the standard output size of HTML5 builds
- Fixed issues compiling for Flash
- Fixed assignment of Loader.contentType
- Fixed some minor crash issues with cacheAsBitmap
- Added textField.length (legacy)
- Fixed an issue with SystemPath (legacy)
- Moved to a standard abstract enum style for all core enums
- Moved to inlining on all core constant values (for Haxe 3.3)
- Moved to no-inlining on all core methods (reflection support)
- Standardized the signature of Graphics to be more consistent
- Added support for using a custom backends with an external target
- Added a COMPLETE event to FileReference when choosing a file
- Added TextFormatAlign START and END support to TextField
- Added color offset support to native drawTiles
- Improved the handling of stage.displayState on window changes
- Improved how core externs are imported to not require a macro
- Improved the behavior of CLICK to occur only on the same target object
- Improved the behavior of SimpleButton to ignore "drag over" actions
- Improved support for custom backends that do not use Lime
- Improved the behavior of BitmapData.threshold
- Improved how video width and height are calculated on HTML5
- Improved handling of pixel format for Stage3D
- Fixed the behavior of byteArray.bytesAvailable
- Fixed the extern for PNGEncoderOptions on Flash
- Fixed a possible crash when editing TextField htmlText
- Fixed a crash when using an empty net stream in Video
- Fixed a crash when using graphics.copyFrom with an empty target object
- Fixed some minor issues in URLLoader
- Improved the extern definitions for Flash
- Moved fullscreen / back button key shortcut behaviors to Lime
- Retained canvas as default HTML5 renderer on current Lime
- Improved look-up for default iOS font paths
- Minor compile fixes
- Formalized the extern classes more, fixed some Flash behaviors
- Improved the standard HTML5 template for
<window resizable="false" />
- Fixed the use of binary request data in HTML5 URLLoaders
- Improved compatibility for ByteArrayData (legacy)
- Improved the behavior of GameInput.getDeviceAt
- Updated GameInputDevice.id to be a GUID, not an internal index value
- Fixed a minor issue in ApplicationDomain.getDefinition
- Fixed "haxelib run openfl setup" when Lime is not installed
- ByteArray is now abstract -- supports array access and to/from Bytes
- Improved openfl.utils.Object to support array access and for loops
- The Haxe externs for Flash target classes are now integrated/unified
- Multiple inconsistencies with Flash have been resolved
- Implemented initial support for sprite.hitArea
- Re-wrote SimpleButton with more accurate API support
- Repeated SharedObject "get" calls now return the same instance
- Minor improvements to the Stage3D compatibility layer
- Fixed incorrect hit testing with touch events
- Fixed a premature start in projects that use only SWF libraries
- Fixed a regression with graphics.cubicCurveTo support
- Fixed the Tilesheet bounds calculation when TILE_TRANS_2x2 is used
- -Dtelemetry now enables HxScout support on Neko as well
- Ported behavior from legacy for native XMLSocket support
- Fixed behavior of fillRect without alpha on non-transparent bitmapData
- Fixed behavior of getColorBoundsRect on non-transparent bitmapData
- Fixed red/blue color regression in some instances
- Fixed transforms when using bitmapData.draw
- Fixed support for Lime window scale (used on Mac retina)
- Fixed a crash in Cairo rendering for near-zero dimensions
- Fixed a null rect issue in OpenGL graphics drawTiles
- Fixed access to System.totalMemory on HTML5
- Fixed reference for default Noto Android font
- Minor fixes for better scrollRect support
- Preliminary support for custom DisplayObject shaders and filters on GL
- Added support for netStream.close on HTML5
- Fixed an issue where URLLoader would fail when there is no return data
- Fixed an issue using bitmapData.fillRect and an invisible fill color
- Fixed an issue with invisible images appearing on hit testing
- Fixed native URLLoader requests to follow HTTP redirects
- Fixed an issue with remote Loader requests on native
- Updated for new Lime Joystick support
- Updated to allow SWFLite frame-rate independent MovieClips
- Added MovieClip addFrameScript
- Improved the behavior of SimpleButton
- Improved the behavior of getObjectsUnderPoint
- Added support for object.FirstChild.SecondChild dynamic reference
- Added FullScreenEvent for when the fullscreen status changes
- Added minor tweaks to support Apple tvOS
- Removed JoystickEvent (still available on legacy)
- Improved the behavior of colorTransform concat
- Improved openfl.utils.Object for better compatibility
- Fixed a regression in reading values for graphics.lineBitmapStyle
- Fixed displayObject mouseX/mouseY values when object not on stage
- Fixed an edge case with bitmapData.getColorBoundsRect for 0 alpha
- Fixed the position offset in graphics drawTiles on HTML5
- Updated for Lime 2.6.5 changes
- Changed gradient style to use Array
for ratio, not Float - Improved quality of joint style for closed paths
- Fixed use of deprecated Assets.load syntax (without using futures)
- Improved support for native URLLoader binary data
- Improved support for native URLLoader GET/POST
- Improved hit testing against certain invisible shapes
- Added a "resolve" method to MovieClip to improve dynamic use
- Fixed some issues with improper positioning of Graphics
- Reduced "unreachable code" warnings in Firefox
- Fixed alpha blending on iOS
- Improved the calculation of object bounds
- Improved the quality of OpenGL scrollRect support
- Added auto-saving of SharedObject instances on exit
- Improved bounds calculations when using a miter joint
- Improved support for TextField wordWrap
- Fixed cases where invisible shapes took rendering time
- Fixed support for lineStyle widths of zero
- Added missing methods and properties for openfl.net.SharedObject
- Added Lime 2 accelerometer compatibility
- Integrated new improvements to the Stage3D context
- Added bounds calculation to drawTiles calls
- Added support for colorTransform when using bitmapData.draw
- Improved drawTiles on HTML5 to avoid an intermediate canvas element
- Fixed some strange issues that occurred with invisible Graphics
- Fixed an issue that prevented SWF assets from working on Flash
- Made the Android back button move to background by default
- Fixed a minor issue in TextField.getLineIndexAtPoint
- Fixed a minor issue in TextField.getCharIndexAtPoint
- Fixed issues that caused BitmapData to cache pixels too long
- Fixed sound transform balance on HTML5 (some browsers)
- Improved the Event.ADDED/REMOVED events
- Began to implement a new "Tilemap" API
- Reduced allocations made in the Graphics and TextField classes
- Updated the DisplayObject matrix transform code
- Improved openfl.Assets load calls to return Futures
- Updated for the current Lime release
- Improved URI support in the Socket implementation
- Improved support for ctrlKey/controlKey in KeyboardEvent
- Fixed black OpenGL textures on some devices
- Implemented Capabilities.totalMemory
- Added guards against potential null references (legacy)
- Renamed bitmapData.__image to image, made it public
- Added FileReference and FileReferenceList
- Added proper shapeFlag support for graphic hit test
- Added bitmapData.compare
- Added clipRect support in bitmapData.draw
- Improved hit testing of masked objects
- Reduced allocations made in graphics render
- Fixed bounds check when object is not visible
- Fixed return value of displayObject.globalToLocal
- Fixed URLLoader to return on the correct thread
- Fixed render update handling in transform.colorTransform
- Fixed calculation of textHeight with negative leading
- Fixed bitmapData.getColorBoundsRect
- Fixed support for scrollRect on bitmaps
- Fixed support for -Dtelemetry builds
- Fixed some issues when setting transform.matrix
- Fixed some issues with scrollRect
- Fixed regression in disabling smoothing on Firefox
- Fixed canvas mask support for drawRoundRect
- Fixed Event.ADDED_TO_STAGE order (legacy)
- Fixed missing callback in Assets.loadLibrary (legacy)
- Added support for multiple windows
- Updated for Lime 2.6
- Made continued improvements to the TextField implementation
- Improved the rendering of pixel-based fonts
- Fixed edge cases in text selection and replacement
- Fixed support for multiple input text fields
- Improved support for tabEnabled and stage.focus
- Improved support for DOM input text
- Restored SharedObject support
- Added stage.application and OpenFL Application/Window classes
- Improved hit testing for Graphics shapes
- Made the DEACTIVATE event more consistent when exiting
- Fixed support for eventDispatcher.hasEventListener in some cases
- Brand-new, heavily improved TextField implementation
- Greatly increased the accuracy of TextField rendering
- Implemented all missing TextField methods
- Added text input support for native
- Added openfl.desktop.Clipboard
- Improved hit test support
- Reduced allocations for better GC (thanks HxScout!)
- Made final classes @:final to improve consistency
- Added support for bitmapData.hitTest
- Added support for graphics.drawGraphicsData
- Added support for <config:hxtelemetry port="" allocations="" />
- Added stage.window for access to the parent Lime window
- Implemented Capabilities screenResolutionX/screenResolutionY
- Improved default font handling on Linux
- Fixed event.target for manual dispatchEvent calls
- Fixed local Loader/URLLoader calls that have GET parameters
- Fixed support for Font.enumerateFonts
- Improved the accuracy of bitmapData.threshold
- Minor improvements to Cairo rendering
- Fixed an issue where Bitmap objects could stop scaling
- Fixed possible infinite event dispatch loop
- Updated OpenGLView.isSupported to report false in single canvas mode
- Fixed a memory leak when using _sans, _serif and _typewriter fonts
- Fixed possible black texture issue on some platforms
- Fixed regression in bitmapData.draw
- Moved BitmapData to premultiplied BGRA instead of unmultiplied RGBA
- Drastically improved performance of bitmapData.draw
- Reverted scrollRect/transform change from 3.1.2
- Improved support for both local/remote assets in Loader/URLLoader
- Updated for Lime 2.5 support
- Changed bitmapData.draw to use Cairo/canvas instead of GL.readPixels
- Improved support for GameInput APIs
- Fixed some regressions in world matrix transform calculation
- Made minor improvements to Cairo text leading
- Fixed an issue with repeated bitmapData.draw calls using a matrix
- Fixed a bug that could occur when using
- Added support for bitmapData.scroll
- Updated to support newer openfl-samples
- Updated to include a default project icon
- Fixed a regression in bitmapData.draw
- Improved Assets.load* to share one background thread (legacy)
- Improved Assets.load* to be asynchronous on native platforms
- Improved URLLoader to be asynchronous on native platforms
- Improved Loader to be asynchronous on native platforms
- Improved scrollRect support in canvas and GL renderers
- Fixed TextField bounds calculations in the Cairo renderer
- Fixed over-multiplication of text in the Cairo renderer
- Improved Loader to not be picky about file extensions (legacy)
- Fixed support for hxscout (legacy)
- Improved the behavior of EventDispatcher
- Changed relevant TextFormat values to be Int, not Float
- Improved support for TextField leading values
- Improved multi-touch support on desktop targets
- Improved support for using NEAREST filter mode in Stage3D
- Fixed rendering when TextField autoSize increases the width
- Fixed some issues that occurred with too-large alpha values
- Fixed support for sound.length on native targets
- Fixed support for keyboardEvent.keyLocation
- Enabled Cairo graphics in GL mode by default
- Added initial hooks for Haxe telemetry (hxscout)
- Fixed bug in image premultiplication
- Fixed black textures when mixing Cairo with OpenGL
- Fixed crash in HTML5 when using sparse graphics
- Guard hybrid Cairo + GL behavior behind #if cairo_graphics for now
- Added hybrid Cairo + GL renderer support for native
- Switched to use canvas graphics when targeting WebGL/HTML5
- Many improvements to the Cairo renderer, improved canvas rendering
- Improved GL blend mode support
- Improved support for scrollRect
- Added stage focus in and out events
- Added an initial implementation of the GameInput API
- Improved the behavior of event.target
- Improved add/remove event listener behavior when dispatching
- Improved bounds check for bezier curves
- Improved the behavior of mouse event buttonDown
- Initial re-implementation of URLLoader for native
- Added handling for Lime application.frameRate
- Fixed SystemPath (legacy)
- Fix regression in event dispatch behavior
- Improved formatting for thrown errors on HTML5
- Separated the behavior of event preventDefault from stopPropagation
- Fixed the event dispatch order for DisplayObjectContainer
- Fixed support for -Dhybrid using latest Lime release
- Improved accuracy of HTML5 canvas Graphics renderer
- Added support for window hardware=false
- Added initial Cairo renderer support
- Made big improvements to HTML5 canvas TextField input
- Added MouseEvent.MOUSE_LEAVE event support
- Improved HTML5 canvas linear gradient support
- Improved Stage3D texture uploads
- Implemented BitmapData.getColorBoundsRect
- Improved checks for invalid BitmapData in Assets
- Improved beginBitmapFill for GL Graphics
- Improved pixel snapping support for GL rendering
- Improved cleanup of native sound channels
- Improved compatibility between Stage3D and internal GL rendering
- Fixed HTML5 canvas scrollRect
- Fixed handling of embedded fonts in some cases
- Fixed some issues with bounds calculations
- Fixed support for initial SoundTransform volume on native
- Improved non-blocking HTTPS support (legacy)
- Improved hit test when there are interactive and non-interactive matches
- Improved accuracy of text metrics
- Improved accuracy of GL TextField glyph positioning
- Added wordWrap support to canvas TextField
- Added handling of stage.focus on mouse down
- Fixed the start time and loop count for native sounds
- Fixed the behavior of sprite.contains to loop recursively
- Fixed upside-down BitmapData in some cases when using GL bitmapData.draw
- Fixed layering of GL bitmapData.draw over existing BitmapData contents
- Improved performance of getRGBAPixels (legacy)
- Improved handling of keyCode/charCode in keyboard events
- Improved the frame timing when using hybrid mode
- Improved the font lookup behavior of GL TextField
- Added better auto-size left support to GL TextField
- Added basic text line metrics in TextField
- Added support for compilation with -Ddisable-cffi
- Added dynamic DisplayObject field support for MovieClip
- Fixed UVs when using drawTiles with bitmapData.draw (GL)
- Fixed blendMode setting when using bitmapData.draw (GL)
- Improved -Dhybrid support
- Improved handling of key codes in events
- Fixed alpha and blendMode for bitmapData.draw in GL
- Added -Dhybrid support (Lime 2 + OpenFL legacy)
- Added initial support for gradient fills in canvas
- Added -Ddisable-legacy-audio for use with hybrid builds
- Added -Ddisable-legacy-networking for use with hybrid builds
- Improved the behavior of graphics.drawRoundRect in GL
- Updated OpenFL legacy for use with Lime 2.3.1
- Improved the transparency of bitmapData.draw renders in GL
- Fixed the count for HTML5 sound looping
- Fixed the solid and bitmap fill positioning in GL
- Fixed displayObject.getBounds for objects with graphics
- Fixed the default font paths used for Linux systems
- Fixed displayObject.hitTestPoint to use stage (not local) coordinates
- Added support for stage.softKeyboardRect in iOS (legacy)
- Updated for Lime 2.3
- Improved handling of default framebuffer on iOS
- Fixed mapping of the meta/command key
- Fixed System.exit
- Added support for default fonts in GL TextField
- Fixed an issue when unserializing SharedObjects
- Fixed an issue when embedding images
- Fixed builds when using "-Dlegacy" with the HTML5 target
- Fixed the GL window background color
Legacy OpenFL v2 behavior is available using -Dv2 or -Dlegacy
- Added support for Haxe 3.2
- Added support for using OpenFL as a Lime module
- Added initial support for GL colorTransform
- Added initial support for GL masks
- Added initial support for OpenGL BitmapData.draw
- Added initial OpenGL TextField support
- Added fullscreen toggle support
- Implemented key modifiers for mouse events
- Implemented support for mouse wheel events
- Implemented Sound.fromFile
- Made drawTiles respect the parent (x, y) position
- Made drawTiles respect the parent alpha value
- Made Stage inherit from DisplayObjectContainer, not Sprite
- Fixed the implied (0, 0) start position in Graphics
- Fixed line thickness evaluation in Graphics
- Fixed an issue with SoundChannel peak in Neko
- Improved support for node.js
Added modifier support to keyboard events
Added initial MOUSE_OVER/MOUSE_OUT support
Added initial SimpleButton support
Added initial input TextField support on HTML5
Added stage.softKeyboardRect for Android
Added support for Mac fullscreen keyboard shortcut
Fixed Tilesheet TILE_ROTATION
Fixed GLShader isValid/isInvalid
Fixed dead-code elimination with TextFormat class
Fixed GL.getParameter
Added TILE_BLEND_SUBTRACT to drawTiles
Updated the style of the default preloader
Restored support for displayObject.mask in HTML5
Improved handling of HTML5 loaderInfo.url
Improved calculation of HTML5 TextField height
Fixed issue calling "openfl" from a batch file
Fixed difficulty changing stage align/scaleMode
Added support for Emscripten
Minor Stage3D improvements
Improved handling of conflicting main class names
Fixed regression in HTML5 font asset embedding
Added initial alpha support for transform.colorTransform
Implemented Capabilities.version
Switched to Lime 2.1 System.getTimer where appropriate
Switched #if lime_legacy to #if !openfl_next, internally
Improved documentation
Improved Stage3D render-to-texture support
Improved the behavior of GL.getParameter
Fixed conflicts with projects that use an "app" package
Fixed support for the BlackBerry 10.3 simulator
Fixed SAMPLE_DATA sounds on Android
Fixed bindFramebuffer (null) behavior on iOS
Added bitmapData.encode
Added transform.matrix3D (using 2D matrix values for now)
Added openfl.system.TouchscreenType
Added graphics.drawPath
Added graphics.lineStyle with alpha support to canvas
Added support for Tilesheet.TILE_BLEND_ADD in canvas
Updated Sound.js, added error event dispatching for it
Combined js-flatten, DCE full and -minify for "html5 -final"
Reverted the Int32 change in bitmapData.getPixel32
Improved compatibility for the Stage3D layer
Improved bitmapData.getVector performance
Improved Lib.getTimer on Neko
Fixed the event.target in Event.ADDED events
Fixed sprite.getBounds (null)
Added support for creating new empty SoundChannel instances
Added support for bitmapData.merge()
Added Event.COMPLETE/IOErrorEvent.IO_ERROR events to Sound
Merged in the Away3D compatibility layer for Stage3D
Improved compatibility with Haxe dead-code elimination
Improved the correctness of getPixels/setPixels
Improved text align for HTML5 canvas TextField
Improved the load order for native fonts
Fixed a minor issue in the Flash/HTML5 preloader
Fixed large bitmapData.getPixel32() values on Neko
Fixed the color order for getRGBAPixels
Improved the behavior of getObjectsUnderPoint
Fixed an error in Graphics.lineStyle on Neko
Now the document class is added to stage before new ()
Expanded Capabilities to better match the Flash API
Expanded Capabilities to better match the Flash API
Improved the hitTest logic for both Sprite and Shape
Fixed inline text styles in HTML5 TextField
Fixed Matrix.createBox
Fixed Matrix.createBox
Added MouseEvent.DOUBLE_CLICK event
Added Mouse hide/show support
Added support for buttonMode/useHandCursor
Added Point.copyFrom
Updated the behavior of SampleDataEvent
Updated to match Flash 12 addEventListener behavior
Migrated to the "next" EventDispatcher to fix issues
Moved "pixelSnapping" from DisplayObject to Bitmap
Updated BitmapData.getRGBAPixels
Updated to match Flash 12 addEventListener behavior
Minor fix for development Haxe releases
Improved the behavior of getRect and related functions
Improved the behavior of getObjectsUnderPoint
Improved Graphics.lineStyle color
Improved the behavior of MouseEvent.DOUBLE_CLICK
Fixed font.fontName for embedded HTML5 fonts
Fixed event.target when clicking a Bitmap
Fixed BitmapData getPixels/paletteMap
Fixed removeEventListener on Neko
Fixed support for Windows icons
Fixed BitmapData paletteMap
Fixed removeEventListener on Neko
Implemented improvements for beta Java support
Fixed positioning for DOM shape rendering
Fixed the "dirty" flag on HTML5 TextField
Added non-op Graphics.cubicCurveTo for compatibility
Restored middle/right mouse button events
Improved Graphics.drawRoundRect
Improved OpenGL Tilesheet.drawTiles
Fixed HTML5 support of openfl.media.Video
Fixes for DisplayObject.hitTestObject
Fixed compilation when openfl.media.Video is imported
Added OpenGL Tilesheet.drawTiles
Added OpenGLView.dispose() (similar to "next")
Made other improvements OpenGL Graphics class
Removed v2 openfl.Vector, preferring the "next" implementation
Improved the openfl.Assets cache
Improved OpenGL Graphics.drawTriangles
Improved Graphics.drawRect on canvas
Improved openfl.Vector array access in Neko
Improved openfl.display.SimpleButton
Improved the openfl.Assets cache
Improved cleanup in openfl.display.LoaderInfo
Fixed API documentation script
Fixed a divide-by-zero issue in Matrix3D.decompose
Fixed typed array use in GL uniformMatrix
Matrix fix in OpenGL display list rendering
Embedded fonts are now automatically registered
Embedded fonts are now automatically registered
Improved OpenGL Graphics rendering
Improved font handling to use true font names
Improved font handling to use true font names
Fixed masking in canvas renderer
Fixed Assets.getText when asset is type BINARY
Added support for the "openfl" command again
Improvements to OpenGL Graphics.drawTriangles
Fixed install of Lime using "openfl setup"
Added support for
<library path="" preload="" />
Added support for Tilesheet TILE_RECT
Made Matrix3D use openfl.Vector instead of flash.Vector for consistency
Improved code completion in FlashDevelop
Fixed mapping of openfl.geom.Matrix3D to flash.geom.Matrix3D
Fixed mapping of openfl.geom.Orientation3D to flash.geom.Orientation3D
Fixed openfl.display.OpenGLView
Fix compilation of openfl.utils.JNI when not targeting Android
Added Graphics.drawTiles
Added openfl.geom.Orientation3D
Added OpenGL premultiplied alpha
Added DisplayObject.hitTestPoint
Added Graphics.drawRoundRect
Added initial OpenGL Graphics API support
Added OpenGL BitmapData support
Added Graphics.copyFrom
Migrated Flash and native (-Dnext) to Lime 2.0
Unified each target backend under a single openfl.* class set
Preserved the older native backend under openfl._v2, used by default
Using -Djs-flatten on HTML5
Initial version (using Lime legacy)
Improved Tilesheet.drawTiles
Improved openfl.geom.Matrix3D
Improved embedded asset behavior
Improved OpenGL display list support
Fixed ArrayBufferView
Fixed loading of images with GET parameters
Added joystick input filtering to prevent redundant events
Added a userAgent property for openfl.net.URLRequest
Added openfl.events.UncaughtErrorEvent
Added BitmapData paletteMap, threshold and histogram
Added BitmapData getVector/setVector
Added Sprite startDrag/stopDrag
Added openfl.net.Socket using web sockets
Added a "count" parameter to Tilesheet.drawTiles
Added an initial WebGL renderer
Added a non-op userAgent property for compatibility
Migrated to the new Lime 2.0, removed unnecessary code
Minor fixes for ExternalInterface
Improved compatibility of openfl.net.SharedObject
Improved BitmapData.copyPixels
Improved Graphics bitmap fill
Improved openfl.Vector for older Haxe releases
Fixed TextField multiline support in canvas
Fixed webfont handling (Chrome)
Fixed CSS transforms (Chrome)
Fixed fullscreen stageWidth/stageHeight in DOM mode
Added a new fast Vector implementation
Added Assets.list
Added Event.isDefaultPrevented
Added support for OpenGLView when targeting HTML5 -Ddom
Added support for HTML5 "dependencies" to link additional scripts
Implemented support for live asset reloading (desktop)
Many consistency improvements between target backends
Combined "openfl-native" and "openfl-html5" into one "openfl" library
Move from "flash" to "openfl" for all classes
Exposed "openfl.embed" to allow control of HTML5 embeds from JavaScript
Improved the behavior of FocusEvent
Improved the behavior of Event.CHANGE on native
Fixed issues in the Android JNI class
Fixed focus event behavior
Fixed ByteArray embedding in HTML5
Fixed coordinates reported from HTML5 touch events
Fixed an issue with Stage focus when leaving the Flash preloader
Implemented "scrollRect" support for DOM (-Ddom) projects
Increased caching to change styles less often when using DOM rendering
Optimized flash.display.Graphics to not render when a fill is fully transparent
No longer keep events queue, allow events to dispatch immediately
Improved the behavior of "textWidth" and "textHeight" for flash.text.TextField
Improved HTML text when using DOM renderering
Fix for "over bubbling" of certain events
Fixed cases where world transforms could be invalid when calculating positions and sizes
Fixed z-ordering for DOM rendered projects
Added openfl.display.DOMSprite
Added Event.ADDED and Event.REMOVED events
Added a much smarter system for managing dirty transforms
Implemented support for flash.media.Video
Implemented better measurement for flash.text.TextField
Implemented flash.ui.Mouse "show" and "hide"
Improvements to DOM render caching behavior
Improved the behavior of "scrollRect" for flash.display.DisplayObject
Fixed "border" and "background" properties for flash.text.TextField
Fixed cases where flash.display.Graphics was considered invisible and not rendered
Fixes for alpha fades on flash.display.Sprite or flash.display.Shape "graphics"
Fixes for flash.display.Graphics lines
Fix when embedding assets of type "music"
Fixed a small error in flash.display.BitmapData "copyPixels"
Added Event.ACTIVATE and Event.DEACTIVATE when leaving/entering window
Added "copyFrom" and "setTo" for flash.geom.Matrix
Added "copyFrom" to flash.geom.Rectangle and fixed internal "expand" method
Added "unload" to flash.net.Loader and "invalidate" to flash.display.Stage
Added support for older Haxe releases, tested on Haxe 3.1, possibly compatible with 3.0
Added Event.ADDED_TO_STAGE event for the document class
Added flash.events.FocusEvent support
Added initial "scrollRect" support for flash.display.DisplayObject
Added initial support for bitmap fill matrix in flash.display.Graphics
Updated to new OpenFL logo and icon
Install hxcpp instead of hxlibc during setup
Now openfl.gl.GL accepts both Array
and Float32Array values, where appropriate Implemented "cullFace" in openfl.gl.GL, as well as other minor fixes
Implemented "followRedirects" in flash.net.URLLoader, still true by default
Implemented "responseHeaders" in flash.net.HTTPStatusEvent
Set hxcpp critical errors to throw in Haxe instead of stderr in debug builds
Copied additional classes from "openfl-html5-dom"
Changed flash.display.DisplayObject to allow override of more core properties
Skipped creation of a canvas for flash.display.Graphics with a size of zero
Created a DOM render path (use -Ddom while compiling or
) Silenced keyLocation warnings on certain browsers
Toggling canvas smoothing based upon "smoothing" value of flash.display.Bitmap
Switched from Howler.js to SoundJS for audio backend
Implemented support for automatically embedding of webfonts
Disabled "image drag" behavior in Firefox
Populating the "content" property of flash.display.Loader
Consistency fixes to the event capture/target/bubble implementation
Made KeyboardEvents dispatch through the currently focused object
Improved the "transform.matrix" property for flash.display.DisplayObject
Fixed lime_bitmap_data_set_flags to use the right number of parameters
Fixed a position offset error in openfl.utils.UInt8Array
Fix (possible) infinite loop in flash.display.BitmapData.floodFill
Fix bounds calculation for display objects
Fixed issue when using "drawTiles" with tiles with a width or height <= 0
Fixed "rect" for flash.display.BitmapData
Fixed bubbling for manually dispatched events
Fixed bounds checking for objects that have an alpha of 0 but are visible
Added Firefox OS support
Added initial stereoscopic 3D support
Added a brand-new HTML5 target, too many improvements to list!
Minor fixes for flash.net.SharedObject
Improved the Assets.embedBitmap macro
Improved default Flash preloader
Fixed Assets.getBitmapData when the BitmapData was disposed
Fixed touch event duplication
Add references for JoystickEvent.DEVICE_ADDED and JoystickEvent.DEVICE_REMOVED
Add "currentFPS" to openfl.display.FPS
Add "count" parameter for openfl.display.Tilesheet drawTiles
Added support for JoystickEvent.DEVICE_ADDED and JoystickEvent.DEVICE_REMOVED
Added "setTo" to flash.geom.Rectangle
Added support for Android "immersive mode"
Added "count" parameter to openfl.display.Tileshet drawTiles
Added flash.display.FrameLabel
Do not add --no-inline to Flash debug builds (this can be added on the command-line)
Remove custom UInt type, since Haxe 3.1 supports UInt
Restore Flash UInt types, since Haxe now converts between Int and UInt naturally
Updated for automated builds: http://openfl.org/builds/openfl
flash.filters.GlowFilter no longer extends flash.filters.DropShadowFilter
Dispatch MouseEvent.MOUSE_OVER/MOUSE_OUT/ROLL_OVER/ROLL_OUT events when using touch as well
Updates to flash.net.XMLSocket
Updates to improve support for pre-multiplied alpha
Moved template files to Lime
Improved working directory behavior in Linux
Improvements to threaded audio behavior
Improvements to "paletteMap" in flash.display.BitmapData
Improved Android timing scheme to prevent over-eager render or update calls
Fix behavior of "removeChildren" in flash.display.DisplayObjectContainer
Fixes to Android joystick handling, supporting newer OUYA gamepad hardware
Fixed support for "perlinNoise" in flash.display.BitmapData
Fixes to flash.net.URLLoader
Minor fix for haxe.Timer
Minor fix in Android showKeyboard
Prevented infinite loop in EventDispatcher
Minor compile fixes
Improved handling of flash.media.Video
Fixed case where Assets.getMusic could return disposed sound
Added Rectangle.setTo
Added DisplayObjectContainer.removeChildren
Merged the "create project" template into OpenFL
Cleaned up the run scripts to rely upon Lime
Updated for Tizen emulator support
Minor compile fixes
Improved handling of haxe.Timer
Fix case where Assets.getSound could return disposed sound
Fixed support for GIF images
Added a new Tizen target
Added Assets.getMusic
Added support for threaded audio streaming
Added BitmapData.paletteMap
Added stage.color
Added Stage.color
Minor improvement to Android -debug handling
Minor compile fixes
Improved support for UncaughtErrorEvent
Improved ErrorEvent
Fixed case where tiny text rendered improperly
Fixed issues in openfl.utils.JNI
Fix to Sound bytesLoaded/bytesTotal
Fixes for flash.net.Socket
Fixed Bitmap reference optimization
Fixed ByteArray.writeBytes
Minor fixes
Improved support for OpenAL audio
Add a cap to Android framerate to <= 60 FPS for better performance
Add hook for GL readPixels
Fixed Stage.quality setting
Fix file boundaries when streaming sound on Android
Added DisplayObjectContainer.removeChildren
Made improvements to typed arrays
Improved handling of unsupported filters
Fixed _sans for OS X Mavericks and iOS 7
Added ARMv7 binaries for Android by default
Added Matrix3D.copyFrom
Added GL.getExtension
Updated OpenAL for Android
Minor fixes
Fixed OpenAL audio looping
Fixed openfl.Assets embedded assets
Added a new "asset library" system
Added Assets isLocal, exists, getPath
Added Assets loadBitmapData, loadFont, loadSound
Added Assets loadText, loadBytes
Added Assets.cache.enabled
Added Tilesheet getTileCenter, getTileRect, getTileUVs
Added support for middle and right mouse events
Added 64-bit Neko support
Added additional iOS icon sizes
Added JNI.createInterface
Added a non-op SharedObject.close for compatibility
Added flash.events.UncaughtErrorEvents
Added Point.setTo
Added "target" support in Lib.getURL
Starting caching fonts and sounds in addition to BitmapData
Made it easier to override default OpenFL backends
Moved to SDL2 and OpenAL on Windows, Mac and Linux
Moved to OpenAL on Android
Created a new Android extension system
Made the Android permissions dynamic
Moved to a standard trace(), removed override
Improved the "openfl rebuild" command
Improved flash.net.Socket
Fixed --no-traces on Android
Fixed NMEFont, renamed to AbstractFont
Fixed ByteArray.readUTFBytes on Neko
Fixed support of dead-code elimination
Fixes for SoundChannel
Fixed target/relatedObject for MOUSE_OVER events
Fixed
<assets path="" embed="true" />
Fixed getObjectUnderPoint when using scaled bitmaps
Fixed SoundChannel Event.SOUND_COMPLETE
Implemented many openfl.utils.JNI improvements
Improved the behavior of Stage.frameRate for consistency
Improved handling of the iOS status bar
Added flash.net.Socket and flash.net.XMLSocket
Improved relative path handling on Windows and Linux
Forwarding defines when using "openfl rebuild"
Improved handling of SWF assets
Improved API documentation
Improved the FPS counter
Fixed support for Mac64 NDLL type
Added support for overriding target backends
Added Point.setTo
Added Rectangle copyFrom, toString
Added Matrix copyFrom, copyRowTo, copyRowFrom
Added Matrix copyColumnTo, copyColumnFrom, setTo, toString
Added flash.external.ExternalInterface
Improved bitmapData.dispose
Improved Lib.getURL
Improved handling of touch and mouse events
Fixed a rare issue in the static initialization order
Fixed displayObjectContainer.contains
Fixed loaderInfo.parameters
Added improvements to gamepad support
Minor Graphics path fix
Other minor fixes
Improve mouse and touch event coordinates
Improvements to DisplayObjectContainer behavior
Improved Graphics.drawRoundRect
Improved focus and keyboard event handling
Fixed handling of UInt type
Fixed keyboard for Android 2.3
Fix DisplayObjectContainer .visible handling
Added improvements for OUYA
Update x/y values when setting transform matrices
Improved the "openfl setup" command
Fixed recovery from a width and height of zero
Added joystick support for Android
Added ByteArray.toString
Fixed handling of inline macros
Fixed default ALT+ENTER behavior on Windows and Linux
Minor code completion fixes
Improved handling of applicationDomain
- Initial release: http://www.openfl.org/blog/2013/07/10/introducing-openfl/